A connectionless server
This example illustrates how to
create a connectionless socket server program by using User Datagram Protocol
(UDP).
Note: By using the examples, you agree to the terms of the Code license and disclaimer information.
/**************************************************************************/ /* This sample program provides a code for a connectionless server. */ /**************************************************************************/ /**************************************************************************/ /* Header files needed for this sample program */ /**************************************************************************/#include "stdio.h" #include "string.h" #include "sys/types.h" #include "sys/socket.h" #include "netinet/in.h" #include "arpa/inet.h" #include "netdb.h" /**************************************************************************/ /* Constants used by this program */ /**************************************************************************/ #define SERVER_PORT 3555 #define BUFFER_LENGTH 100 #define FALSE 0 void main() { /***********************************************************************/ /* Variable and structure definitions. */ /***********************************************************************/ int sd=-1, rc; char buffer[BUFFER_LENGTH]; struct sockaddr_in serveraddr; struct sockaddr_in clientaddr; int clientaddrlen = sizeof(clientaddr); /***********************************************************************/ /* A do/while(FALSE) loop is used to make error cleanup easier. The */ /* close() of each of the socket descriptors is only done once at the */ /* very end of the program. */ /***********************************************************************/ do { /********************************************************************/ /* The socket() function returns a socket descriptor, which represents */ /* an endpoint. The statement also identifies that the INET */ /* (Internet Protocol) address family with the UDP transport */ /* (SOCK_DGRAM) will be used for this socket. */ /********************************************************************/ sd = socket(AF_INET, SOCK_DGRAM, 0); if (sd < 0) { perror("socket() failed"); break; } /********************************************************************/ /* After the socket descriptor is created, a bind() function gets a */ /* unique name for the socket. In this example, the user sets the */ /* s_addr to zero, which means that the UDP port of 3555 will be */ /* bound to all IP addresses on the system. */ /********************************************************************/ memset(&serveraddr, 0, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_port = htons(SERVER_PORT); serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); rc = bind(sd, (struct sockaddr *)&serveraddr, sizeof(serveraddr)); if (rc < 0) { perror("bind() failed"); break; } /********************************************************************/ /* The server uses the recvfrom() function to receive that data. */ /* The recvfrom() function waits indefinitely for data to arrive. */ /********************************************************************/ rc = recvfrom(sd, buffer, sizeof(buffer), 0, (struct sockaddr *)&clientaddr, &clientaddrlen); if (rc < 0) { perror("recvfrom() failed"); break; } printf("server received the following: <%s>\n", buffer); printf("from port %d and address %s\n", ntohs(clientaddr.sin_port), inet_ntoa(clientaddr.sin_addr)); /********************************************************************/ /* Echo the data back to the client */ /********************************************************************/ rc = sendto(sd, buffer, sizeof(buffer), 0, (struct sockaddr *)&clientaddr, sizeof(clientaddr)); if (rc < 0) { perror("sendto() failed"); break; } /********************************************************************/ /* Program complete */ /********************************************************************/ } while (FALSE); /***********************************************************************/ /* Close down any open socket descriptors */ /***********************************************************************/ if (sd != -1) close(sd); }
Parent topic: Creating a connectionless socket
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